DELTARUNE Status Update

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DELTARUNE Status Update

2024-03-04 03:37| 来源: 网络整理| 查看: 265

CREATION

A lot of things happened with the development of the game. Engines changed. Areas got redesigned. More and more people were hired.

Two people I want to thank specifically are Sarah and Temmie.

Temmie has stuck with the project doing the art for about five years now. I don't think she really needs an introduction. Almost everything in the game was drawn by her.

And Sarah has been working on Deltarune since she brought Chapter 1 to Nintendo Switch in 2018.

She's the one that works really hard on all the parts you don't think about. She's a really reliable person that's helped out with everything behind the scenes for years. Thanks Sarah.

Although it's no longer a solo project, I tried very hard to communicate my vision. I designed and wrote everything. I gave feedback on literally every single part of the game. Thanks to everyone, we were able to complete the chapter a lot faster than I could ever do it by myself. I'm very proud of the team, so please look at the credits.

DELTARUNEChapter 2by Toby Fox-Main Artist--Main Animator-Temmie Chang-Main Team-Sarah O’DonnellTaxiderbyFred WoodJean CanellasXan Wetherall-BG Concept Art-(Cyber Field, City, Mansion)Gigi DG-Dark World Costume Design-Gigi DG [Kris, Susie]Tcheska Lynn B (chess) [Berdly]-Guest Character Design-(Lancer, Rudinn, Hathy)(Clover, King, Jevil)Kanotynes-Singing This Song-Laura Shigihara-Guest Character Design-(Poppup, Ambyu-Lance, Hacker, etc.)Samanthuel Gillson (splendidland)-Guest Character Design-(Sweet, Cap’n, K_K)(Tasque Manager)NELNAL-Pixel Art Assistance-Shawn (puppiesandanime)KenjuTcheska Lynn B (chess)Satoshi Maruyama-Development Tools (Cool)-Juju Adams-Programming Assistance-Shaun SpaldingLars Korendijk-Cutscene Assistance-Tcheska Lynn B (chess)Chelsea Saunders (pixelatedcrown)-Music Assistance-Lena RaineMarcy Nabors-UT Character Design-Betty Kwong (Temmie)Magnolia Porter (Snowdrake, Monster Kid)-Japanese Localization-8-4 Ltd.-Translator-Keiko Fukuichi-Localization Producers-Graeme HowardJohn Ricciardi-Localization Support-Tina CarterYutaka OhbuchiSami Ragone-Platform Programming-Sarah O’Donnell-Programming Support-Gregg Tavares-Japanese Graphics-256graph-QA-DIGITAL HEARTS Co., Ltd.Tomohiro Nakai [QA Project Manager]Tomoyoshi Yamashita [QA Lead]Ryohei Kishimoto [QA Assistant Lead]Shinji Yasue [Sales Dept]-Super Testers-AlexMdlePureQuestion-Website-Brian Coia-Fangamer Testing-Chris WarrinerJack MurphyRyan AlyeaheavenchaiAlexandro ArvizuCharlie VerdinDan MooreSteven Thompson-Trailers & All Video Editing-Everdraed-Special Thanks-Hiroko MinamotoFontworks Inc.Yutaka Sato (Happy Ruika)All 8-4 & Fangamer StaffClaire & AndrewBrian LeeYoYo Games

We gained a lot of experience working on this chapter. I believe it's the biggest chapter in the entire game in many ways. The cutscene count is the largest, the story involves many characters, and there are many other aspects that made it a challenging chapter. For next time, I think if we can expand the team a little more, then things will really kick off... maybe.



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